is a Nomadic Survival MMO
. Earth has stopped rotating, and the last human survivors need to outrun the scorching Sun in a massive Open World
Traverse the world on your walker: a wooden, wind-powered machine inspired by Theo Jansen’s amazing strandbeests. Walkers are mobile bases that can be adapted for travel, transportation, harvesting, and combat. Personalize your walker to fit your needs with a multitude of structures, attachments, and upgrades!
The sun burns the land in the west, turning it to dust. In order to stay ahead of the obliterating sun, nomads must explore new territories that slowly emerge on the eastern horizon, where the Earth has long been frozen in impenetrable ice.
After a cataclysmic event halted the Earth’s rotation, the planet was split into two extreme and deadly environments. Only a narrow region between the burning and freezing halves of the planet can support life. This region moves as the planet orbits around the sun, and all living creatures must migrate with it to survive. In order to keep moving, the remnants of humanity have built nomadic machines, and a walking city called the Flotilla.
Survive by exploiting what’s left of the world: find a source of water, hunt ferocious creatures, fend off pirates, brew mind-bending Vitamins, and uncover hidden walker technologies. Build autonomous machines to harness the power of the wind. Claw your way from a ragged nomadic trader to the heights of a mercenary king, fleet commander, or a legendarily-rich merchant.
There are trade networks that stretch between the discovered oases. In this global, player-driven economy, smart and quick traders can take advantage of supply and demand to make huge profits. Other nomads may opt to produce or hunt down rare and highly localized resources. It’s always wise to consider potential competitors first, though. Threaten another clan’s operation, and you may become their next target.
The large, open world is made up of many interconnected oases that are over 100km2 each. Potentially thousands of oases exist simultaneously – the number automatically adjusts to accommodate the size of the playerbase. Explore them to reveal new and unique biomes while plundering their limited resources. Some nomads may pitstop to refill their water. Others will settle for some time, but ultimately everyone will pick up and voyage east to escape the encroaching sun.
The Wasteland is a safe, open stretch of desert that sits between the last livable oases on Earth. It can be used to travel to adjacent oases, or as a place to hide your walker and safely log off with all your belongings.
Last Oasis features dynamic, skill-based directional melee combat. Nomads can choose their weapon from a wide range of both one and two-handed swords, maces, axes, and quarterstaves. If you prefer ranged combat, you can customize your walker with weapons like ballistas, scattershot guns, repeaters, or even giant slingshots. Specialize in one or become a more versatile fighter by trying to master them all.
Construct portable bases or more permanent fortifications to protect yourself from hostile nomads and wildlife. Stone walls offer superior defense, while lighter wooden structures are able to be packed on large walkers and relocated.
Individuals and small groups of players have as many opportunities as clans to prosper. Clans might control territories and lead the economy, but cunning traders, skilled mercenaries, agile hunters and pirates will find niches that better suit solo play. While solo play will always be a viable playstyle, social features like voice chat make it easy to meet new friends and team up to kill some of the largest creatures.
Grow your clan into a political and economic power. Control a region and get rewarded with a supply of local resources gathered there by roaming nomads. Make alliances to protect your income, because war is always around the corner. Enemy clans will challenge your control and threaten to take away everything you’ve built.
Master the vertical movement. Every Nomad owns a grappling hook; it’s a tool that can be adapted to almost any playstyle. It’s all about your skill: some struggle to climb the smallest rocks, while others swing through forests outspeeding the fastest Walkers.
Dubbed "The Long Ones
", these roaming creatures are the biggest threats nomads will face. The worms are ravenous. Once the beast focuses on a walker, it loses sight of everything else. In order to defeat the worm, experienced nomadic hunters must band together. Entering its territory underprepared will mean certain death. If the hunters succeed, they’ll have a reason to tap a few barrels of fermented cacti. They’ve just gotten their hands on some of the rarest and most sought-after resources – enough to make their entire crew rich and powerful.